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QuestionBased off of the methods I wrote I need you to create a Class n

QuestionBased off of the methods I wrote I need you to create a Class n

Question

Based off of the methods I wrote I need you to create a Class named Projectile and then Create a client to test it. You must incorporate the following criteria.

create a class named Projectile with the following private instance 
variables:

double velocity
double seconds
double angle
double height
double distance


Your class should contain the following public methods:

* a three argument constructor that accepts the velocity, seconds, and angle
from the client and places these values into the corresponding instance
variables.

* a set and get method for each instance variable 

 public double getVel()
	public double getHeight()
	public double getSecs()
	public double getAngle()
	public double getDistance()
	private setVel(double v)
	private setSecs(double s)
	private setAngle(double a)
 private setHeight(double h)
	private setDistance(double d)

and two additional methods:

 
 double calcDistance()	
 //calculates the distance, stores this into the private instance
 //variable distance, and returns this value to the client
 
 double calcHeight() 	
 //calculates the height, stores this into the private instance
 //variable height, and returns this value to the client
 

	The calcHeight and calcDistance methods should calculate height and 
distance according to the formulas from assignment #1 and they should 
use the get methods to obtain the values for Velocity, seconds, and angle 
where necessary.

You can test your implementation of Projectile by coping and running 
TestProjectile.java from the class directory. The command to copy this 
file is:

cp /home2/classes/csi205/TestProjectile.java TestProjectile.java

Compile and run TestProjectile. This is a client program that will 
use and test your Projectile class and methods.

You should submit your Projectile.java file with the following command:

turnin-csi205 -c csi205 -p prog2 Projectile.java

Notes:

-Include Comments in your code and format your program neatly. Remember to 
include your name and Student ID# in your comments. Comment your
variables and provide comments in each of your public methods

-All variables you use for mathematical computations should be of type 
double

-The name of the file which you save your application, and hence the class
name, should be named 
Projectile.java. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Then for the Client~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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