07 Jun Creating a Class in Java with GUI controls
uestion
Create a class, Time.java, with the following GUI controls:
- 3 drop-down lists.
list 1 will contain month names (January - December)
list 2 will contain day numbers (1 -31)
list 3 will contain year numbers (1900-2100)
- 3 labels ("Month", "Day", "Year") that will be placed before the
corresponding drop-down list
- 1 noneditable text field
- 5 buttons titled "Set Date", "Increase Day", "Decrease Day", "Increase
Second", "Decrease Second"
This classes no argument constructor will create a DateAndTime object from
assignment #5 and the GUI controls listed above. Additionally, it will have
button handlers for each button:
- If the Set Date button is clicked, you should read the selections from the
month, day and year drop down lists and pass their values as parameters
to DateAndTime's setDate method. If the parameters are valid and setDate returns
true you should display the result of DateAndTime's toString() method in the
text field. Otherwise, you should display the message "Invalid Date" in the
text field.
- If the Increase Day or Decrease Day buttons are clicked, you should call
DateAndTime's increaseDay() or decreaseDay() methods and display the result of
DateAndTime's toString() method in the text field.
- If the Increase Second or Decrease Second buttons are clicked, you should
call DateAndTime's increaseSecond() or decreaseSecond() methods and display the
result of DateAndTime's toString() method in the text field.
Use the flow layout manager to arrange your controls. Each drop-down list and
its corresponding label should be on a separate line, the text field on a
separate line, and the buttons arranged at the bottom in one or two rows.
As usual, include general comments, comment each variable and method, and
format your code neatly. You should not make any changes to the TimeType or
DateAndTime classes from assignments 4 and 5.
Create your own (small) test client to test Time.java (and it's supporting
classes).
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