25 Aug For your Project, you will develop a simple battleship game. Battle
For your Project, you will develop a simple battleship game. Battleship is a guessing game for two players. It is played on four grids. Two grids (one for each player) are used to mark each players’ fleets of ships (including battleships). The locations of the fleet (these first two grids) are concealed from the other player so that they do not know the locations of the opponent’s ships. Players alternate turns by ‘firing torpedoes’ at the other player’s ships. The objective of the game is to destroy the opposing player’s entire fleet. In our game, ‘firing a torpedo’ will be allowing the player to take a guess at where on the grid their opponent may have placed a ship.
In the requirements, we will set forth other simplifying rules to limit the scope of this project.
Requirements
Given the requirements as a rough specification, you are to design the classes and implement the game. In our imaginary game company, the requirements below were developed by the Product Development Team and your instructor is the Product Owner. You are in full control of the choice of classes (please use classes appropriately or points will be deducted), data structures, algorithms, internal file format, detailed user interface scheme, or any other pertinent design decisions you need to make. As the Product owner, I care that it compiles and runs like it is supposed to, meets all the functionality and requirements I have set forth, and is easy to play and understand.
The Battleship game you are designing and implementing is a simplified version of the electronic Battleship game played in one player mode.
The game is played on four grids, two for each player. The grids are typically square and in our case will be 10 by 10. The individual squares in the grid are identified by the x coordinate (indicated by a letter) followed by the y coordinate (indicated by a number). The following is an example of a 5 by 4 grid with an X in the position B3.
A B C D E
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